James M. Potter

writings on music, games, and culture

Tag: synthesisers

Final Fantasy X HD’s audio remaster – or is it a remix?

Since my last post concerning the HD remaster of Final Fantasies X and X-2, Square Enix have announced that the visuals won’t be the only aspect of the games to get a makeover. The game’s audio is being remastered as well, to the tune of (pardon the pun) about 60 tracks from its compendious soundtrack. This is sure to delight many fans, but I’m slightly more cautious. FFX came out at the tail-end of the use of disc-space-saving synthesised music, so in some ways it’s natural that they’d want to update it to something more organic. On the other hand, there’s a charm to MIDI music, and the synthetic nature of FFX’s score might be part of what lends it its unity and beauty.

Well, they’ve released some snippets which provide tantalising hints that this might be no mere audio clean-up, but more of a remix project. Let’s have a look for ourselves.

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What does it look like inside a synthesiser? Like ‘Fract’, I hope

Shooters and adventure games are one thing, but sometimes all you want to do is wander around inside a synthesiser solving puzzles. At least, the creators of Fract OSC have taken this view, choosing to immerse the player of their new game in a first-person, psychedelic world filled with strange sound-machines. Sort of like Fantastic Voyage, but set in the brain of Jean Michel Jarre. Read the rest of this entry »