James M. Potter

writings on music, games, and culture

Tag: Nobuo Uematsu

In honour of the HD remake, a Final Fantasy X audio mash-up

It’s good news that Final Fantasy X is getting an HD makeover. It’s good news because another generation will get to experience one of the series’ most cohesive and beautifully-made entries, and it’s going to be all glammed-up for the HD TVs and whatnot. I sank many hours into it when it first came out, and since then I’ve regarded it as particularly unified in terms of art design – and that extends to sound as well. After the jump is something that illustrates that quite neatly (or if not, is just quite fun). Read the rest of this entry »

Review: Benyamin Nuss Plays Uematsu (Deutsche Grammophon, 2010)

If ever there were an indication that the slow legitimisation of music originally conceived for video games has born fruit, this is surely it. That the historic Deutsche Grammophon label, highly esteemed for the quality of its core classical releases, should now release a whole album of solo piano arrangements of one Japanese game composer shows recognition of the recent surge in popularity of this form. Where once players were content for music to be an adjunct to the game experience, now they seek to make it central. Evidence of this can be found in the increasingly popular concerts of ‘video game music’, in the market for OST (Original Sound Track) releases, and, as here, in high-quality arrangements. Read the rest of this entry »