Music games come in a variety of forms these days. Some have used music to generate or influence environments (such as bizarre ambient-em-up The Polynomial). Others use musical cues to prompt the player to do something. Most of the platformer-style music games have been of this latter type, using the soundtrack to cue the player into when he or she should perform a certain action. Sometimes they’re called ‘rhythm-action games’. They’re supposed to reward attentive listening on the part of the player, who responds to regular rhythmic events to time jumps and actions. Whilst that’s all well and good, there isn’t always much incentive to listen hard.
140, the new game from Limbo designer Jeppe Carlsen, makes you listen. Hard. Read the rest of this entry »