Players: compose yourselves

Game designers use music in games to try and control or shape your reaction to in-game events and circumstances so that it fits into their vision. But what happens when players aren’t content with this, and substitute┬átheir own music for whatever the composer/sound designer has provided? The game experience can change in innumerable subtle and unpredictable ways according to what sounds the player is hearing.

In a fascinating recent study (which you can read in full here), Alexander Wharton and Karen Collins show just how disparate the game-playing styles of players can be when they are given (or choose) different music. Read the rest of this entry »